Essentially, the game is a cross between platformer and brawler, forcing you to slog through levels that were clearly designed by someone who hated their job before fighting another digimon at the end to progress to the next stage. Let’s discuss the gameplay, and why its attempt at mimicking more popular franchises crashes and burns. Unfortunately for Bandai, their attempt to distill what made those games great would be boiled away in the process, leaving a stale, lifeless, and most importantly, boring game that only diehard and underage Digimon fans will enjoy. Eventually, they decide that the best possible option is to make a mashup of Pokemon, Mario, and Super Smash Bros. One of the younger, hipper businessmen pipes up and says, “Why don’t we just make a game that’s like, a combination of the three most popular franchises for the under 14 crowd?” The other suits agree, and begin debating just what exactly those three games would be. Picture a group of well-dressed corporate types, sitting around the Bandai Namco boardroom discussing the best way to milk a dead property.
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